/*
 * Copyright (C) 2004-2013 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.model.actor.position;

import com.l2jserver.gameserver.model.L2WorldRegion;
import com.l2jserver.gameserver.model.actor.L2Character;

/**
 * @author Erb
 */
public class CharPosition extends ObjectPosition
{
	public CharPosition(L2Character activeObject)
	{
		super(activeObject);
	}
	
	@Override
	protected void badCoords()
	{
		getActiveObject().decayMe();
	}
	
	@Override
	public final void setWorldRegion(L2WorldRegion value)
	{
		if ((getWorldRegion() != null) && (getActiveObject() instanceof L2Character)) // confirm revalidation of old region's zones
		{
			if (value != null)
			{
				getWorldRegion().revalidateZones((L2Character) getActiveObject()); // at world region change
			}
			else
			{
				getWorldRegion().removeFromZones((L2Character) getActiveObject()); // at world region change
			}
		}
		super.setWorldRegion(value);
	}
}
